Showing posts with label Talents. Show all posts
Showing posts with label Talents. Show all posts

Sunday, September 26, 2010

Cataclysm Reso Druid Build 13066


Greetings, friends! I took a little break from Cataclysm updates on my blog, but i'm sorry to return to them. Reason being there's been some interesting changes done for resto druids.
I haven't been posting about the builds I missed due to most of the changes being changed yet again, so I apologize for that.

Information is from the wonderful MMO-Champion! :D

Balance

Nature's Torment is now named Nature's Grace. When you gain Lunar or Solar Eclipse,the cooldown of Nature's Grace is reset..
The last time I updated about this talent it was still a 1/2/3% haste talent. A lot has changed since then! This is similar now to Focus Insight for shamans, but instead of reduced mana costs as well as increased healing effectiveness we get increased casting speed.


Restoration


Lifebloom can now be cast on an unlimited amount of targets while under the effect of Tree of Life.
When I first read this, I thought they were removing the target limit but then read the rest, Doh! It's still pretty nice and better than just having 2 stacks at a time but only on one target. With this change it only makes me think of how awesome Malfurion's Gift will be with it.


Omen of Clarity (Passive) - If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks. (Tooltip clarification)
/falconpunch


Tree of Life now lasts 30 sec, down from 45 sec. Costs 6% of base mana, down from 13% of base mana.
I also first glanced at this wrong. I first thought it was a nerf but the cooldown was reduced by 2 minutes as well. I wouldn't mind removing 15 seconds for it to be a 3 minute cooldown. :D 45 seconds seemed a little long anyway.

Efflorescence no longer procs from Regrowth critical heals, now procs when you heal with your Swiftmend spell. Now heals all nearby friendly targets within 8 yards (up from 4 yards) for 10% of the amount healed by your Swiftmend over 7 sec.
The efflorescence change seems ok. Currently the maxed out rank heals for 120% over 7 sec. I'm still unsure of the exact range of the spell since here it says 8 yards from 4, but the tooltip is saying 15 yards. o.O Now that I think of it, I wouldn't mind the floor not being covered in shiny, green void zones.

So far i'm like what we're getting. :D I'm anxious for the patch to come out! *flails arms* I kind of wish that we didn't have to put points into Fury of Stormrage to get Malfurion's Gift, but beggar's can't be choosers! Also the names for both talents fit together oh so well!
Thanks for reading, time to go back to leveling my lock! Outlands, here I come! :D

Saturday, August 28, 2010

Cataclysm Build 12803


Sorry for the lack of posting as of late, had a RL happen so that occupied me for a bit so I apologize (again!). Thanks for bearing with me, everyone! =D

Now onto the main topic: New build change (kind of, i'm late)! A decent amount of talents have been updated/changed since I last looked!

Changed/Added Spells:

  • Heart of the Wild - I think it's safe to assume this is Furor's replacement. I'm happy to see most of our talents in our first tier being useful for healing. I'm still kind of iffy with Natural Shapeshifer seeing as how our main form we used to shift into is now a cooldown.

  • Empowered Rejuvenation - switched into Swift Rejuvenation. We lost some effective healing from our HoTs, but we have our passive bonus for speccing resto to compensate as well as it's not only for HoTs, but all of our heals.
  • Nature's Cure - I understand why they're making healers able to dispel any debuff and not making us limited, but I wished they wouldn't combine them in terms of PvP (Unstable Affliction, mostly). Other than that, I really don't mind being able to dispel magic as well. :D
  • Efflorescence - Reduced the range from 15yd to 4yds (the tooltip is a lie!). In most fights this would seem mostly useful for melee unless the ranged aren't spread out. I hope they make it at least 8 yards. =P What does everyone else think about this?
And lastly...

Wild Growth!

No longer costs 50%+ mana to cast and is now reduced to 28%. >p> Overall about the current changes (besides Efflorescence!), I feel okay with it. Our talent tree is starting to have a little room for originality depending on the resto druid's play style and that was one of the things I was worried about when I first heard about the 31 point talent trees.

I've been playing around with the talent calculator but really can't decide what to put points into or what not to put points into. Guess i'll mostly wait until these are live and I run a few instances/raids to test them out! Until then!

Sunday, August 15, 2010

Cataclysm Build 12759

Resto druid updates, resto druid updates, resto druid updates!

Yes, i'm super excited to see some resto druid updates on MMO-Champion and that makes me a super happy panda. Anywho let's look at what's been changed!

Restoration Talents

  • Master Shapeshifter - has been changed 2% up to 4%.
  • Furor - gives a 33/66/100% (up from 20/40/60%) chance to gain 10 rage when you shapeshift into Bear form and you keep up to 33/66/100 (up from 20/40/60) of your Energy when you shapeshift into Cat Form. Now increases your total Intellect by 2/4/6%.
  • Naturalist - Reduces the cast time of your Healing Touch and Nourish spells by 0.15/0.35/0.5 sec.
We finally get to see Furor being useful for resto druids as well so i'm happy about that. I'm still not so happy about lifebloom only able to be on one target at a time, but overall these new changes don't seem so bad. Talents are being added and switched around so that we have more choices so maybe there will be hope for non cookie cutter specs but we'll just have to wait and see. Now to wait for talent calcs to update so I can play around with points! *giddy* : )








Friday, July 30, 2010

Cataclysm Build 12644



Not a lot of changes in the restoration tree and by that I mean none (just have to wait!). *cry* There might not be any restoration changes but there are a few changes in balance that will be effecting us!


Nature's Grace

Old - All non-periodic spell criticals have a 33/66/100% chance to grace you with a blessing of nature, increasing your spell casting speed by 20% for 3 sec.

New - All non-periodic spell criticals have a grace you with a blessing of nature, increasing your spell casting speed by 5/10/15% for 3 sec.

So now instead of each rank increasing the proc rate, each rank will now increase the casting speed. The increased casting speed of it has been bumped down from 20% to 15% (max rank).

Genesis

Old - increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by 1/2/3%.

New - increases the damage and healing done by your periodic spell damage and healing effects and by Swiftmend by 2/4/6%.

Due to our Swiftmend now being a set amount whether you use it on a Regrowth or Rejuvenation any healing bonuses for that is great as well as for our HoTs.

I really wished I could get into beta to see these all firsthand, but nothing to do but wait. *twiddles thumbs*