Showing posts with label Druids. Show all posts
Showing posts with label Druids. Show all posts

Sunday, December 5, 2010

Cataclysm Resto Druid Pre-Raid List


Lately i've been looking around Cataclysm dungeon loot, rep faction rewards, and craftables so I thought I would make a little item list! I won't be posting one specific item for each equipment slot as to everyone has their own preferences and everyone's heal style is different (like raid/tank healers).

Stat priority may go as follows: Intellect > Spirit > Haste > Crit/Mastery. Intellect has always been a good stat for us due to increasing our healing output. Since it's the first tier of the expansion, mana regen is expected to not be so great so spirit comes in second (can't heal if you're oom!). As for haste, a good haste point to go for is 915 for the 5th tick of rejuvenation (see here). As for crit and mastery, mastery may prove more useful when healing 5 mans, 10 man raids, or tank healing in a 25 man. So depending on whether you focus on one of the above, mastery may fair better than crit. I'm just posting this as a quick reference if anyone needs.

I'll be posting items in each slot in four categories: Haste, Crit, Mastery, and No Spirit. If you're aiming for something with no spirit on it, make sure you have enough regen to sustain your mana pool for whatever you may do. Remember you can always reforge for spirit as well. I've also listed a few epic pieces from professions. No cloth or items with hit are listed. If I missed something please let me know. =)

Helm
Haste
[Cluster of Stars] - 2200 Justice Points

Mastery
[Cowl of Rebellion] - Heroic Deadmines//Vanessa Vancleef

Neck
Haste
[Quicksliver Amulet] - Heroic Blackrock Caverns//Karsh Steelbender
(No heroic link available for the time being; stats for heroic are 252 Stam, 168 Int, 120 spirit, and 98 haste)

Crit
[Amulet of Tender Breath] - Heroic Vortex Pinnacle//Altarius

Mastery
(BoE!) [Acanthia's Lost Pendant] - Heroic Blackrock Caverns//Trash Drop
(BoE!) [Celadon Pendant] - 1250 Justice Points

No Spirit
[Tauntka's Necklace] - Heroic Lost City//High Prophet Barim
[Pipefish Cord] - Heroic Throne of the Tides//Ozumat

Shoulders
Haste
[Mantle of Bestilled Winds] - Heroic Vortex Pinnacle//Altarius

Crit
[Mantle of Soft Shadows] - Heroic Halls of Origination//Anraphet

Mastery
[Somber Shawl] - 1650 Justice Points

Cloak
Haste
[Solar Wind Cloak] - Heroic Halls of Origination//Rajh

Crit
[Springvale's Cloak] - Heroic Shadowfang Keep//Commander Springvale

Mastery
[Azureborne Cloak] - Heroic Grim Batol//Drahga Shadowburner

No Spirit
[Periwinkle Cloak] - Heroic Throne of the Tides//Lady Naz'jar
[Cloak of Ancient Wisdom] - The Earthen Ring (Revered)


Chest
Haste
[Robes of Forgetfulness] - 2200 Justice Points

Mastery
[Cursed Skardyn Vest] - Heroic Grim Batol//General Umbriss

Bracers
Mastery
(BoE!) [Oasis Bracers] - Heroic Lost City//Trash Drop

No Spirit
[Armbands of Change] - Heroic Blackrock Caverns//Corla

Gloves
Haste
[Deep Delving Gloves] - Heroic Stonecore//Slabhide

Crit
[Blessed Hands of Elune] - 1650 Justice Points

No Spirit
[Aessina-Blessed Gloves] - Guardians of Hyjal (Revered)

Belt
Haste
[Thatch Eave Vines] - 1650 Justice Points
(A)[Belt of the Untamed] - Wildhammer Clan (Exalted)
(H)[Withered Dream Belt] - Dragonmaw Clan (Exalted)

Mastery
[Underworld Cord] - Heroic Halls of Origination//Earthrager Ptah

Leggings
Crit
[Leggings of Clutching Roots] - The Earthen Ring (Revered)

Mastery
[Leggings of the Path] - Heroic Lost City//Siamat

No Spirit
[Leggings of Late Blooms] - 2200 Justice Points

Boots
Crit
[Decapod Slippers] - Heroic Throne of the Tides//Erunak Stonespeaker

Rings
Haste
(BoE!) [Ring of the Great Whale] - Heroic Throne of the Tides//Trash Drop

Crit
[Band of Life Energy] - Heroic Halls of Origination//Ammunae
[Ring of Frozen Rain] - Heroic Vortex Pinnacle//Asim al Akir

Mastery
[Kibble] - Heroic Blackrock Caverns//Beauty
[Veneficial Band] - Heroic Lost City//Lockmaw

No Spirit
[Rose Quartz Band] - Heroic Stonecore//Slabhide
(BoE!) [Abandoned Dark Iron Ring] - Heroic Grim Batol//Trash Drop

Trinkets
As far as trinkets go, due to spirit being our second best stat i'll only be putting up trinkets with any sort of mana regeneration here.
(Mastery/Equip - Spirit) [Blood of Isiset] - Heroic Halls of Origination//Isiset
(Int/Equip - Spirit) [Tear of Blood] - Heroic Stonecore//High Priestess Azil
(Spirit/Equip - Haste| BoE!) [Rainsong] - Heroic Vortez Pinnacle//Trash Mobs
(Spirit/Use - Spell power) [Sea Star] - Heroic Throne of the Tides//Ozumat
(Int/Equip - Spirit)[Darkmoon Card: Tsunami] (Inscription)
(Int/Use & Equip - Mana return)[Tyrande's Favorite Doll] (Archaeology)

Weapons/Offhands
Haste
(2h) [Soul Releaser] - Heroic Halls of Origination//Earthrager Ptah
(1h) [Scepter of Power] - Heroic Halls of Origination//Setesh
(Offhand) [Apple-Bent Bough] - 950 Justice Points
(Offhand) [Divine Companion] - Crafted (Inscription)

Crit
(Offhand) [Bioluminescent Lamp] - Heroic Throne of the Tides//Ozumat

Mastery
(1h) [Torturer's Mercy] - Heroic Blackrock Caverns//Rom'ogg Bonecrusher
(2h) [Staff of Isolation] - Heroic Shadowfang Keep//Lord Godfrey
(Offhand) [Prophet's Scepter] - Heroic Stonecore//High Priestess Azil

No Spirit
(2h) [Staff of Siphoned Essences] - Heroic Grim Batol//Erudax
(2h) [Emberstone Staff] - Heroic Deadmines//Foe Reaper 5000
(1h) [Biting Wind] - Heroic Vortex Pinnacle//Grand Vizier Ertan
(2h) [Insidious Staff] - Baradin's Wardens/Hellscream's Reach (Revered)

Relics
Crit
[Book of Dark Prophecies] - Heroic Stonecore//High Priestess Azil

Haste
[Captured Lightning] - Heroic Vortex Pinnacle//Asaad

No Spirit
[Book of the Well Sung Song] - Heroic Deadmines//Vanessa Vancleef
[Tattooed Eyeball] - Crafted (Inscription)

Sunday, September 26, 2010

To bloom or not to bloom.


Random topic! I've been looking at our spells and talents to think about ways to use spells when the new patch comes out and I thought about lifebloom. Many talents have been added pertaining about lifebloom where it made me question some things. It's on my mind currently so anyone able to help or shed some insight on me, be my guest! : )
I'm probably thinking way too much on this subject but is it better to let lifebloom bloom then restack or just keep it up? Talents like Empowered Touch makes me think it might be good to keep up, but then Gift of the Earthmother which increases the healing done by it's "bloom" effect (unless I misread, I tend to do that a lot! ^.^;). I was just wondering if one way would be better than the other or if it's situational.
So far even though lifebloom is only a one target only healing spell, it's not disappointing me so far. It can give us back mana with replenishment from Revitalize and OoC procs from Malfurion's Gift. It'll also give regen from our tier 11 four set bonus (Whenever you have Lifebloom stacked to its maximum of 3 applications on its target, you gain 540 spirit). And today it's been fixed so that when we pop ToL, it removes the target limit on lifebloom. :D

Cataclysm Reso Druid Build 13066


Greetings, friends! I took a little break from Cataclysm updates on my blog, but i'm sorry to return to them. Reason being there's been some interesting changes done for resto druids.
I haven't been posting about the builds I missed due to most of the changes being changed yet again, so I apologize for that.

Information is from the wonderful MMO-Champion! :D

Balance

Nature's Torment is now named Nature's Grace. When you gain Lunar or Solar Eclipse,the cooldown of Nature's Grace is reset..
The last time I updated about this talent it was still a 1/2/3% haste talent. A lot has changed since then! This is similar now to Focus Insight for shamans, but instead of reduced mana costs as well as increased healing effectiveness we get increased casting speed.


Restoration


Lifebloom can now be cast on an unlimited amount of targets while under the effect of Tree of Life.
When I first read this, I thought they were removing the target limit but then read the rest, Doh! It's still pretty nice and better than just having 2 stacks at a time but only on one target. With this change it only makes me think of how awesome Malfurion's Gift will be with it.


Omen of Clarity (Passive) - If specialized as a Feral Druid, Omen of Clarity will also have a chance to occur from your auto-attacks. (Tooltip clarification)
/falconpunch


Tree of Life now lasts 30 sec, down from 45 sec. Costs 6% of base mana, down from 13% of base mana.
I also first glanced at this wrong. I first thought it was a nerf but the cooldown was reduced by 2 minutes as well. I wouldn't mind removing 15 seconds for it to be a 3 minute cooldown. :D 45 seconds seemed a little long anyway.

Efflorescence no longer procs from Regrowth critical heals, now procs when you heal with your Swiftmend spell. Now heals all nearby friendly targets within 8 yards (up from 4 yards) for 10% of the amount healed by your Swiftmend over 7 sec.
The efflorescence change seems ok. Currently the maxed out rank heals for 120% over 7 sec. I'm still unsure of the exact range of the spell since here it says 8 yards from 4, but the tooltip is saying 15 yards. o.O Now that I think of it, I wouldn't mind the floor not being covered in shiny, green void zones.

So far i'm like what we're getting. :D I'm anxious for the patch to come out! *flails arms* I kind of wish that we didn't have to put points into Fury of Stormrage to get Malfurion's Gift, but beggar's can't be choosers! Also the names for both talents fit together oh so well!
Thanks for reading, time to go back to leveling my lock! Outlands, here I come! :D

Saturday, September 25, 2010

Random blog. I'm on a horse!


"Curse you, wireless!"

Greetings everyone!

I'm currently downloading the stuffs for the next patch. Yes, stuffs. My wireless is literally as slow as a snail so I thought i'd make a random blog post. Yes, this may be a boring post and I apologize! Here's a cookie for sticking with me. *hands cookie*

Daughter Tree, Momma Tree.

With randomness comes random stuff, like RL stuff! Today I was able to spend time with my mom. It's hard to do that since she's usually working most of the time, so it was fun once we got to spend actual time together after she got out of work today. We went out for dinner and boy was I stuffed after (nomnom breadsticks!~). Today made me realize how much I missed spending time with her. I want to do it more often when she's available. (I should totally make her play WoW!) :D

/headdesktree.

Now onto a different subject! Anyone else feel overwhelmed with all the changes going on or is it just me? In BC I hardly ever visited forums, WoW websites/blogs, or knew about changes (yes, i'm a noob, shhhhh!) so I guess it's just new for me. I'm looking forward to the patch/Cataclysm but at the same time i'm kind of nervous about "relearning" how to play my druid again. I wish I could log onto the PTR to check but then again *points to the angry druid on top of the page*. Wireless!

I'm on a horse.

So now i'm currently leveling up a new lock in my spare time. I always wanted a pure caster class and decided i'd level a lock! As of now, i'm having a blast and enjoying leveling her up. I'm currently using the quest/queue for lfd while questing. Since queues are usually slow, I just quest in between. I'm not an expert leveler but i'm pretty satisfied on how much time it's taking me to level. Lock is fun!

Anyway thanks for stopping by and reading! Have an awesome day!
Also wish me best of luck in hope of the raptor dropping before ZG goes away, ack! *flails arms* Dx

Saturday, September 11, 2010

Talent Changes, Tier 11 Set Bonuses, and Resto Glyphs!


A few days ago some talents have been revamped/renamed, tier 11 set bonuses, and I was browsing through forums to find someone posted the druid glyphs in the druid section on MMO-Champion forums. Let's get started!

Talent Changes

So not a lot of talent changes occured that will effect resto druids, but..

Nature's Grace New - Increases all spell haste by 1%.
Old All non-periodic spell criticals have a 33% chance to grace you with a blessing nature, increasing your spell casting by 20% for 3 sec.

Another talent that was changed was the beloved Nom Nom Nom which is now named Feast of Flesh. RIP Nom Nom Nom. :(

Tier 11 Resto Set Bonuses

Set bonuses were released and here's the resto druid ones!

Restoration 2p Bonus - Increases the critical strike chance of the periodic portion of your Lifebloom spell by 5%.
Restoration 4p Bonus - Whenever you have Lifebloom stacked to its maximum of 3 applications on its target, you gain 540 Spirit. / Instant

I looked at other healer set bonuses and it seemed like the 2 piece bonus was for their big/tank heal and the 4 piece was for a HoT or AoE HoT (or absorb if you're a priest!). For us that may seem different since our 2 bonuses revolve around the same spell (lifebloom). I will say i'm kind of disappointed it's on the same spell seeing as how lifebloom is single target (I will not keep mentioning that! /sadpanda).

Blizzard seems to want us supporting tanks more. I have no problem with that since I usually keep HoTs on the tank if i'm raid healing.

Glyphs Glyphs Glyphs!

As i've mentioned before I found a forum post on the druid forums about glyphs in the beta currently. I don't know whether they're correct or not since i'm not in beta, but here they are. Remember we can choose 3 Prime glyphs, 3 Major, and 3 Minor. :)

Prime Glyphs

Berserk - Increases duration by 5 seconds.
Insect Swarm - Increases damage by 30%
Lifebloom - Increases crit chance by 10%.
Mangle - Increases damage by 10%
Moonfire - Increases periodic damage by 20%.
Regrowth - The HoT portion will automatically refresh if the target is at/below 25% HP.
Rejuv - Increases healing done by 10%.
Rip - Increases damage done by 15%.
Savage Roar - 3% additional bonus to Savage Roar.
Shred - Each Shred will extend Rip by 2 seconds, up to 6 seconds.
Starfire - Increases duration of Moonfire by 3 seconds, up to 9 seconds.
Starsurge - When Starsurge does damage, the cooldown on Starfall is reduced by 5 seconds.
Swiftmend - Swiftmend no longer consumes Rejuv/Regrowth.
Wrath - Wrath does 10% additional damage on targets affected by IS

Major

Barkskin - Reduces the chance to be crit by melee attacks by 25% for the duration.
Claw - Reduces energy cost by 5 energy.
Entangling Roots - Reduces cast time by 100%.
Focus - Increases Starfall damage by 10%, reduces radius by 50%
Frenzied Regen - While active, increases healing taken by 30% but no longer converts rage into healing. (/tear)
Healing Touch - When you HT, reduces the cooldown on Nature's Swiftness by 5 seconds.
Hurricane - Slows victims by 50%
Innervate - When Innervate is cast on a friendly target other than the caster, the caster gains 50% of the Innervate's effect.
Maul - Hits a secondary target for 50% damage.
Monsoon - Reduces the cooldown by 3 seconds.
Rake - Prevents targets from fleeing.
Rebirth - Target is returned with 100% health.
Solar Beam - Increases duration of silence effect by 5 seconds.
Starfall - Reduces cooldown by 30 seconds.
Thorns - Reduces cooldown by 20 seconds.
Wild Growth - Affects 1 additional target.

Minor

Aquatic Form - Form speed increased by 50%.
Challenging Roar - Reduces cooldown by 30 seconds.
Dash - Reduces cooldown by 20 seconds.
Mark of the Wild - Reduces mana cost by 50%
Typhoon - Reduces mana cost by 8% and increases radius by 10 yards, but no longer knocks back.
Unburdened Rebirth - Rebirth no longer requires a reagent.

One thing I noticed is that Glyph of Thorns was removed from the minor glyph list. Another thing I noticed, inc pvp woe, is that Glyph of Innervate (current) will no longer be able to cause protection from dispels since we only get it if we cast it on another player in Cata. Ok, priests.. you win this round.. For now!

Where's our tree form minor glyph?! ;)

So what glyphs do you think you'll be using in Cata and what are you looking forward to the most?





Monday, June 14, 2010

Leveling guide is out!

I finally finished my resto druid leveling guide i've been working on for the past few days so be sure to check that out! Feedback is welcomed and appreciated . :D

Quote from Ghostcrawler concerning Tree of Life movement reduction:

The speed reduction thing is something we're trying again. We know it's going to be controversial and it's possible it won't stick. We really want the ability to be used at the right time, not just on cooldown. There has to be a wrong time to use it. In PvP, we want there to be a way to counter the druid, especially given that the built-in crowd control is gone. The other consideration is that we plan on getting a new model that looks more like an ancient and less like a treant, so moving slower might fit.
I dunno if I like the speed reduction still. Other healers don't have to sacrifice anything while popping their cooldowns so why should we? I guess the duration for our new ToL is long so that could possibly be a reason.

Another thing that interests me is keeping up lifebloom stacks with nourish. Keeping up lifebloom will increase possibilities for getting mana back from the new revitalize. Maybe [Glyph of Lifebloom] will prove to be useful in Cataclysm?


Are there any classes out there looking foward to the changes in Cataclysm? Also what are other trees thinking about the 50% speed reduction from the ToL cd, PvP or PvE wise?